@startuml
sprite $go [48x48/16] {
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000000000000000017CFFFFFFFFFFD930000000000000000
000000000000002BFFFFFFFFFFFFFFFFA103410000000000
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00000001FFFFF69FC00000CF69F900000BFFFFE100000000
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00000000000AFFFFFFFFFFFFFFFFFFFFFFFF200000000000
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0000000000005FFFFFFFFFFFFFFFFFFFFFFD100000000000
000000000007FFFFFFFFFFFFFFFFFFFFDFFFB00000000000
00000000004FFFD57CFFFFFFFFFFFE9205FFD00000000000
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000000000002400000000000000000000000000000000000
}


!define DEV2_GO(_alias) ENTITY(rectangle,black,go,_alias,DEV2 GO)
!define DEV2_GO(_alias, _label) ENTITY(rectangle,black,go,_label, _alias,DEV2 GO)
!define DEV2_GO(_alias, _label, _shape) ENTITY(_shape,black,go,_label, _alias,DEV2 GO)
!define DEV2_GO(_alias, _label, _shape, _color) ENTITY(_shape,_color,go,_label, _alias,DEV2 GO)
skinparam folderBackgroundColor<<DEV2 GO>> White
@enduml